Testpage-Jason

=**Photography-- **=
 * Jason He **

**Photography**

Photography is the art, science and practice of creating durable images by recording light or other electromagnetic radiation, either electronically by means of an image sensor or chemically by means of a light-sensitive material such as photographic film.

As far as can be ascertained, it was Sir John Herschel in a lecture before the Royal Society of London, on March 14, 1839 who made the word "photography" known to the world. But in an article published on February 25 of the same year in a German newspaper called the Vossische Zeitung, Johann von Maedler, a Berlin astronomer, had used the word photography already.
 * Etymology **


 * Uses **

Photography gained the interest of many scientists and artists from its inception. Scientists have used photography to record and study movements, such as Eadweard Muybridge's study of human and animal locomotion in 1887. Artists are equally interested by these aspects but also try to explore avenues other than the photo-mechanical representation of reality, such as the pictorialist movement. Military, police, and security forces use photography for surveillance, recognition and data storage. Photography is used by amateurs to preserve memories of favorite times, to capture special moments, to tell stories, to send messages, and as a source of entertainment.

**Industries **


 * Advertising
 * Consumer Products
 * Education
 * Electronics
 * Entertainment & Leisure
 * Health Care
 * Internet Publishing
 * Motion Picture & Video
 * Newspaper Publishers
 * Retail & Wholesale
 * Television
 * Technology

Types of Photography


 * <span style="color: windowtext; font-family: Arial,Helvetica,sans-serif; font-size: 12px; text-decoration: none;">Aerial
 * <span style="font-family: Arial,Helvetica,sans-serif; font-size: 12px;">Architecture, Real Estate
 * <span style="font-family: Arial,Helvetica,sans-serif; font-size: 12px;">Artistic
 * <span style="color: windowtext; font-family: Arial,Helvetica,sans-serif; font-size: 12px; text-decoration: none;">Black and White
 * <span style="font-family: Arial,Helvetica,sans-serif; font-size: 12px;">Camera Phone
 * <span style="font-family: Arial,Helvetica,sans-serif; font-size: 12px;">Modeling
 * <span style="font-family: Arial,Helvetica,sans-serif; font-size: 12px;">Scientific

<span style="font-family: Arial,Helvetica,sans-serif; font-size: 30px;">Skills
 * <span style="color: black; font-family: Arial,Helvetica,sans-serif; font-size: 90%;">Sense of Color
 * <span style="color: black; font-family: Arial,Helvetica,sans-serif; font-size: 90%;">Appreciation of Technology
 * <span style="color: black; font-family: Arial,Helvetica,sans-serif; font-size: 90%;">Love of Trial and Error
 * <span style="color: black; font-family: Arial,Helvetica,sans-serif; font-size: 90%;">Ability to Look Beyond the Obvious
 * <span style="color: black; font-family: Arial,Helvetica,sans-serif; font-size: 90%;">Patience
 * <span style="color: black; font-family: Arial,Helvetica,sans-serif; font-size: 90%;">Training or Degree



I found this picture on national geographic and though it was a very interesting



This photo is very interesting because it shows new life to this world by using a baby’s hand, the photo shows only the hand of the baby and the rest of the photo is blear. The lighting of this picture is black and white and is targeting the hand. Thispicture also uses the rule of thirds by putting the hand in the middle of the picture.



Here is one beautiful picture of a slice of watermelon with the word LOVE carved in it. The LOVE is carved with a heart id the O place and it looks so beautiful. I think that any girl would be happy if her boyfriend/friend would carve up a watermelon like this and serve it on a perfect date.

Here you can see a picture of a fork,knife and a spoon that has a very interesting features. All of these eating instruments has a 1 kg weight at the point where the handle should be. When you are eating with these table tools you are lifting weights and with every bite your biceps are getting stronger. Of course this is just a commercial or a funny art project because those things are not very comfortable in your hand and i am not even talking about how could it feel when you need to eat with them.

=Principles of Design= The **Principles** are concepts used to organize or arrange the structural elements of design. Again, the way in which these principles are applied affects the expressive content, or the message of the work. The principles are:

<span style="color: #000000; font-family: Arial,Helvetica,sans-serif;">To understand balance, think of the balance beam. When objects are of equal weight, they are in balance. If you have several small items on one side, they can be balanced by a large object on the other side. Visual balance works in much the same way. It can be affected not only by the size of objects, but also their value (ie. lightness or darkness, termed visual weight). <span style="font-family: Minion Web,Century Schoolbook,serif;"> Definition: refers to the relative size and scale of the various elements in a design. The issue is the **relationship** between objects, or parts, of a whole.
 * Balance :**
 * Proportion :**

Rhythm in design is also called repetition. Rhythm allows your designs to develop an internal consistency that makes it easier for your customers to understand. Once the brain recognizes the pattern in the rhythm it can relax and understand the whole design. Repetition rarely occurs on its own and so it embues a sense of order onto the design. And because of this, repetition attracts attention and prompts customers to investigate further.
 * Rhythm :**

<span style="color: #000000; font-family: Arial,Helvetica,sans-serif;">One method used to attract attention in the design of a page or work of art is the use of a focal point. A focal point draws your attention to the most important element on the page. There are several techniques used to emphasize the most important object on a page.
 * Emphasis :**

<span style="color: #000000; font-family: Arial,Helvetica,sans-serif;">Classic design theory discusses unity in terms of the objects present in a piece of art. Regarded in this way, unity discusses the need to tie the various elements of a work of art together. Unity is a measure of how the elements of a page seem to fit together - to belong together. A unified work of art represents first a whole, then the sum of its parts.
 * Unity :**

1 . Extreme long shot
This can be taken from as much as a quarter of a mile away, and is generally used as a scene-setting, establishing shot. It normally shows an EXTERIOR, eg the outside of a building, or a landscape, and is often used to show scenes of thrilling action eg in a war film or disaster movie. There will be very little detail visible in the shot, it's meant to give a general impression rather than specific information.

2. Long Shot
This is the most difficult to categorise precisely, but is generally one which shows the image as approximately "life" size ie corresponding to the real distance between the audience and the screen in a cinema (the figure of a man would appear as six feet tall). This category includes the FULL SHOT showing the entire human body, with the head near the top of the frame and the feet near the bottom. While the focus is on characters, plenty of background detail still emerges: we can tell the coffins on the right are in a Western-style setting, for instance.

3. Medium Shot
Contains a figure from the knees/waist up and is normally used for dialogue scenes, or to show some detail of action. Variations on this include the TWO SHOT (containing two figures from the waist up) and the THREE SHOT (contains 3 figures...). NB. Any more than three figures and the shot tends to become a long shot. Background detail is minimal, probably because location has been established earlier in the scene - the audience already know where they are and now want to focus on dialogue and character interation. Another variation in this category is the OVER-THE-SHOULDER-SHOT, which positions the camera behind one figure, revealing the other figure, and part of the first figure's back, head and shoulder.

4. Close-Up
This shows very little background, and concentrates on either a face, or a specific detail of mise en scène. Everything else is just a blur in the background. This shot magnifies the object (think of how big it looks on a cinema screen) and shows the importance of things, be it words written on paper, or the expression on someone's face. The close-up takes us into the mind of a character. In reality, we only let people that we really trust get THAT close to our face - mothers, children and lovers, usually - so a close up of a face is a very intimate shot. A film-maker may use this to make us feel extra comfortable or extremely uncomfortable about a character, and usually uses a zoom lens in order to get the required framing. 5. Extreme Close-Up As its name suggests, an extreme version of the close up, generally magnifying beyond what the human eye would experience in reality. An extreme close-up of a face, for instance, would show only the mouth or eyes, with no background detail whatsoever. This is a very artificial shot, and can be used for dramatic effect. The tight focus required means that extra care must be taken when setting up and lighting the shot - the slightest camera shake or error in focal length is very noticeable.

**Normal Angle**
In a normal angle shot the camera is positioned at approximately the subject's eye level, shooting the scene as we would normally view the world. The "normal" angle will vary depending on the subject being shot. If you were shooting a group of children at play then a normal "adult" angle would be too high. In a case like this you should lower the camera. Remember, the normal angle refers to the subject's position, not the position most comfortable for you.

**High Angle**
In a high angle shot the camera is positioned above eye level, with the camera shooting down on the subject. A high camera angle is useful for showing the audience an overview of your scene or shooting area. In addition, a high camera angle tends to make the subject appear smaller in size and stature. Looking down on a subject suggests a feeling of loneliness and a lack of power.

**Low Angle**
In a low angle shot the camera is positioned below eye level, with the camera shooting up at the subject. Shooting up from a low angle makes the subject appear larger and suggests a feeling of power and dominance. Many political candidates prefer to be shot from a slightly lower angle to make themselves look taller and more important. In movies, the villain is often shot from a low angle to make them appear more sinister.

**Canted Angle**
In a canted angle the camera is tilted on its horizontal plane to produce a slightly unstable picture. This suggests a feeling of excitement, suspense or fantasy to the viewer. Since this is a view of the world that we are not used to seeing, this effect should be used sparingly.

**Subjective Angle**
In a subjective angle the camera is put in place of a character and shows us the scene from the character's point of view. Subjective angles are useful for bringing the viewer into the action. Think of the difference between showing an auto race from the point of view of somebody watching in the grandstand, and showing it from the point of view of a driver in a car speeding around the track. When used effectively a subjective camera angle can make a great impact on the viewer.